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- ===============================================================
-
- +:+:+: G L O B A L W A R 2 :+:+:+
-
-
-
- Online game for Amiga Bulletin boards by Janne Paakkonen
-
- Adapted from the IBM PC's Global War by Joel Bergen
-
-
-
- Instructions
-
-
- ===============================================================
-
-
-
-
- ABOUT GLOBAL WAR
- ~~~~~~~~~~~~~~~~
-
- GLOBAL WAR is a fascinating wargame for 3-6 players.
- The object of the game is to conquer the world. It is not a
- difficult game to play, but it is important to familiarize
- yourself with the rules before getting involved in the game.
-
-
- The world is divided up into 6 continents:
-
-
- Africa, Asia, Australia, Europe, North America, and
- South America
-
-
- Each of these continents is divided up into several count-
- ries. There are totally 42 countries. The first player to
- conquer all 42 countries (the entire world) wins the game.
-
- If the game is a Mission game, there are more than one way
- to win the game, but more about this later.
-
-
-
- THE WORLD
- ~~~~~~~~~
-
- Here is a list of the six continents and their countries.
-
- North America Europe Asia Australia
-
- Alaska France Afghanistan E. Australia
- Alberta England China Borneo
- Mexico Germany India New Guinea
- E. U.S Scandinavia Irkutsk W. Australia
- Greenland Italy Japan
- Yukon Ukraine Kamchatka
- Ontario Spain Iran
- Quebec Mongolia
- W. U.S. Africa Siam
- Siberia
- South America Zaire Ural
- E. Africa Taimyr
- Argentina Libya
- Brazil Madagascar
- Peru W. Africa
- Venezuela S. Africa
-
-
- Note; the continents and countries were chosen to facili-
- tate play rather than to be geographically accurate.
-
-
-
- STARTING THE GAME
- ~~~~~~~~~~~~~~~~~
-
- When you start the GLOBAL WAR program, you will be shown a
- main menu with lots of information.
- For eg. which games are "in progress", which games "need
- more players", and which games "you are involved in".
-
- Games that are "in progress" are closed to new players. You
- may S:elect these games for viewing, however you cannot
- join a game once it's under way.
-
- Games that "need more players" are open to new players. You
- may sign up to play in these games by S:electing the game.
- After selecting one of these games you will be given the
- opportunity to vote on whether to start the game or wait
- for more players to sign up.
-
-
-
- BEGIN A GAME
- ~~~~~~~~~~~~
-
- A game will start under the following circumstances:
-
- At least 3 players sign up to play, and ALL players vote to
- start the game.
-
- Six players sign up to play (the maximum number of players
- allowed).
-
- You may also R:emove your name from a game before it starts,
- or change your vote any time you like.
-
- You may also B:egin a new game. GLOBAL WAR will ask you
- several questions about the type of game, number of players
- and so on.
- Other players may then sign up to play this game, and it
- will eventually start as just described.
-
- When a game starts, the 42 countries on the map will be ran-
- domly assigned to each player. Each country will receive 3
- armies.
-
-
-
- PLAYING GLOBAL WAR
- ~~~~~~~~~~~~~~~~~~
-
- Each player gets 1 turn per day. If you don't play on a
- given day, you forfeit your turn for that day, however you
- will still get credited with armies due to you (more about
- this later).
-
- Each turn consists of up to 5 phases:
-
-
-
-
- PHASE I - COLLECTING YOUR ARMIES
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- At the beginning of every turn you will collect a certain
- amount of armies.
- The number of armies you get is determined like this:
-
- [ (countries / 3) + continent bonus ]
-
- x days since last call
-
- + bonus for commendation
-
- Where
- "countries" are the total number of countries you occupy.
- "continent bonus" are bonus armies you get for occupying
- all of the countries that make up a continent.
-
-
- N. America = 5 armies Asia = 7 armies
- S. America = 2 armies Europe = 5 armies
- Africa = 3 armies Australia = 2 armies
-
-
- "days since last call" is the number of days since your
- last turn
- "bonus for commendations" are armies you get for turning
- in a Set of Commendations.
-
-
-
- COMMENDATIONS
- ~~~~~~~~~~~~~
-
- What's a Commendation?
- There are two types of commendations;
-
-
- Global and Individual
-
-
- The Global commendations work as follows:
-
- You earn a commendation at the end of every turn in which
- you successfully conquer a country. These commendations can
- be issued by the King, the Queen, or the General.
- If you acquire 3 commendations from any one leader, or
- one from each of the three leaders, you now have a "Set" of
- Commendations which you MAY exchange for additional armies
- at this time.
- If you receive five commendations, you are guaranteed to
- have a Set, and you MUST exchange your Set for armies.
- The value of these commendations increase over time.
- The first set of commendations turned in is worth 4 armies,
- the second set is worth 6, third is worth 8, then 10, 12,
- 15, 20, 25, etc. A "Set" refers to a set of 3 commendations
- turned in by ANY player. This means that when a player
- turns in a set, it will affect the total count of sets-
- turned-in - the next player who turns in a set will get
- more armies than the player before.
-
-
- Individual commendations
-
- The only thing that distinguish individual commendations
- from global ones is that the turned-in sets are counted
- individually for each player.
- This means that when you turn in a set of commendations
- and receive a number of armies, it will _not_ affect other
- players' sets-turned-in count. Therefore ALL players' first
- set will always be worth 4 armies, the second always 6,
- then 8, 10, 12 etc just like above.
- If you don't understand this now, you will when you have
- played a game with these types of commendations!
-
-
-
- PHASE II - SPECIAL EVENTS
- ~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Sometimes you may get a special event, a kind of surprise.
- There are several types of special events that can occur,
- and nobody really knows what they are.
- Only one thing is for sure; a special event is a very
- powerful thing that will always give some kind of help for
- moment. Each player has one chance each turn per day to get
- a special event.
-
-
-
- PHASE III - DEPLOYING YOUR ARMIES
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- After collecting your armies you will then place them on
- any countries that you occupy. The game will ask you for
- the name of a country, and how many armies to place there,
- and will continue doing this until all of your armies are
- deployed.
- Once you deploy armies, there's no changing your mind, so
- give this some thought first! If the game is a team game,
- you can also deploy your partner's countries.
-
-
-
- LOGOFF
- ~~~~~~
-
- If you are logged off (hang up, lose carrier etc) during
- the deploy phase, you have 2 hours to call back to the BBS,
- if you don't, then your undeployed armies will be placed on
- your countries by a built-in AUTODEPLOY routine in the prog-
- ram.
- This routine will scan the surrounding countries to see
- if there are any enemies around before placing out an army.
- In other words, your armies won't get "locked" behind your
- own lines.
- When all the armies have been deployed, your current date
- is updated as if you had been there yourself.
-
- Note; this little routine will only take over if you don't
- call back within 2 hours after your logoff. You will of
- course be noted if the autodeploy routine has touched your
- armies.
-
-
-
- PHASE IV - ATTACK YOUR ENEMIES
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- This part is optional. You may now attack any opponent's
- country adjacent to your own, from your own country, as
- long as you have a minimum of two armies on it, regardless
- of how many armies your opponent has.
- Countries connected by bright white lines are considered
- adjacent and battles can occur between them (for example,
- West Africa can attack Brazil in addition to Spain, Italy,
- Libya, E. Africa & Zaire).
-
- After selecting A:ttack, you will be asked what country you
- wish to attack and which country you wish to attack from.
- You must have at least 2 armies on a country in order to
- attack.
- The computer will determine the outcome of the battle.
-
-
-
- ENTERING A COUNTRY NAME
- ~~~~~~~~~~~~~~~~~~~~~~~
-
- NOTE; when asked for the name of the country to attack or
- attack from, you don't have to type in the entire name,
- only the first few characters.
- For example, if you want to attack Madagascar, you only
- need to type "madag" or "mad".
- Also, GLOBAL WAR ignores spaces and periods in a country
- name, so in place of "W. Australia" you may type "wau", for
- example.
-
-
-
- BATTLE RESULT
- ~~~~~~~~~~~~~
-
- The outcome of the battle is determined by a "dice" roll
- (the "dice" are random numbers of course).
- The attacker will roll up to 3 dice, one for each attack-
- ing army. The attacker must leave at least 1 army behind if
- he conquers a country, so one of his armies cannot be used
- for attack. Therefore, the number of dice he rolls is 1
- less than the number of armies on the attacking country, up
- to the maximum of 3 dice.
- The defender will roll up to 2 dice (1 die if he has only
- 1 army).
-
- The outcome of the battle is determined by comparing the
- highest dice each has rolled.
- If the attacker's die is higher, the defender loses an
- army from the country under attack. If the defender's die
- is the same or higher, the attacker loses an army from the
- attacking country.
- The process is repeated for the second pair of dice (if
- there is one). The computer will do all the dice rolling
- and determine the outcome of each battle, so you don't need
- to be too concerned with this right now.
-
-
-
- OCCUPY A COUNTRY
- ~~~~~~~~~~~~~~~~
-
- If you destroy all of the armies in your opponent's country,
- you must then occupy it immediately by moving some of your
- armies (at least 1) from your attacking country to the con-
- quered country.
- You must leave at least 1 army behind, since no country
- can be left unoccupied at any time.
- If you eliminate a player's last country, (thus elimina-
- ting him from the game) the former opponent's commendations
- become yours. If you now have 1 or more sets of Commenda-
- tions, you may exchange them (you must exchange a set if
- you have 5 or more Commendations) for additional armies at
- this time, then continue your turn.
-
- You may attack whatever adjacent countries you wish, as
- many times as you wish. For example, you may attack one or
- more times from one country, shift to another country and
- then back to the original.
-
-
-
- PHASE V - FORTIFY YOUR COUNTRIES
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- When you are finished attacking, you may fortify your defen-
- sive position.
- If desired, you may move any number of armies from one
- and only one of your countries to any one adjacent country
- which you also occupy.
- You must leave at least 1 army behind.
-
-
- Play continues until one player conquers the entire world.
- This player then earns a promotion in rank.
-
-
-
- RANKINGS AND ALL TIMES HIGHEST LIST
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Each time a player earns/loses points, the ranking list is
- updated. The highest rank a player can reach is the Supreme
- Commander.
- When you've achieved that rank, then ALL player's scores
- are initiated to zero. The Supreme Commander's name will be
- logged on the All Times Highest list.
- The game will thereafter continue like before.
-
-
-
- COMMANDS
- ~~~~~~~~
-
- At any time during the game, the following commands are
- available:
-
-
- R:ead mission
-
- Shows your mission, if you are a player in that game.
- If you complete the given mission OR conquer the world,
- you win the game.
- This option will only work in mission games.
-
-
- S:how player info
-
- This will list all the players currently in the game,
- how many countries they occupy, continents occupied,
- how many days since they last played a turn, when they
- are eligible to take their next turn, and how many
- commendations they hold.
-
- Note: You can only see HOW MANY commendations they hold.
- Who the Commendations are from is private.
-
-
- W:orld Report
-
- This very useful command will list all the continents
- and countries on the globe, who occupies them, and how
- many armies are on each country.
- This will show you at a glance where all your (and
- everyone else's) countries are.
-
-
- N:ews Report
-
- This will show you the game history (who did what and
- when).
- Three different types of news reports are available.
-
- C:omplete news will list the entire history of the game
- since it began. N:ew news will show you what happened
- since you took your last turn. D:ays ago will ask the
- player for a number of days, go that many days back in
- the news report and start the history from there.
-
-
- M:essages
-
- Lets you send messages to other players. You must be a
- player in the game to send messages.
-
-
- 1-7:View Continent
-
- Allows you to take a close up view of a particular con-
- tinent.
-
-
-
- MISSION GAMES
- ~~~~~~~~~~~~~
-
- There is one thing that makes a mission game different from
- a normal game: each player gets a mission!
- A mission game can be finished in two ways; a player com-
- pletes his mission, or conquers the world.
- (There is a third way; the sysop deletes the game!).
-
-
-
- STRATEGY HINTS FOR ADVANCED GLOBAL WAR PLAYERS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Where should I deploy my armies?
-
- Usually you will be attacking your opponents with the
- goal of conquering an entire continent.
- You will probably want to deploy some or all of your
- armies on the countries from which you want to attack.
- You may also want to defend your countries from attack
- by your opponents, particularly if you occupy a conti-
- nent.
- An alternative strategy is to place armies right be-
- hind your border as a second line of defense. Another
- good defensive move is to prevent your opponents from
- conquering an entire continent.
- By capturing at least 1 country from your opponent's
- continent, you will prevent your opponent from collec-
- ting his bonus armies on his next turn.
-
-
- Should I turn in my Set of Commendations or wait?
-
- There are several reasons why you might want to hold on
- to your Set of Commendations.
- The value of your Set of Commendations increases over
- time. The first Set of Commendations turned in is worth
- 4 armies, the second Set is worth 6, third is worth 8,
- then 10, 12, 15, 20, 25, etc.
- Remember, a "Set" refers to a set of 3 Commendations
- (1 from each of the 3 leaders, or 3 from any 1 leader)
- turned in by ANY player.
- Another reason is that you may not need the armies
- right now. Saving the Commendations for later would be
- clearly advantageous.
-
- Note; the above applies only to games with global comm-
- endations. If you play with individual commendations,
- then you better turn in the sets as you get them. It is
- always better to have armies than a bunch of commenda-
- tions.
- If you turn in a set in an individual game, it won't
- affect other players' sets-turned-in count, remember?
-
-
- Should I always attack during my turn?
-
- Attacking almost always costs you armies and therefore
- weakens your position.
- Sometimes not attacking is necessary when you have to
- build up your defenses.
- If you avoid attacking and instead place your armies
- in defensive positions, you may create a considerably
- stronger attacking force for your next turn.
- If your opponents are attacking each other, why not
- just sit back and wait for them to deplete each other's
- forces?
-
-
- I can attack several times during my turn. When should I stop?
-
- The disadvantage of attacking is that you lose armies
- as you gain countries, and your armies get dispersed
- over a larger area. This can severely weaken your posi-
- tion and allow your opponent to easily conquer your
- weakened countries.
- It is clearly advantageous to conquer at least 1
- country per turn in order to earn a Commendation, which
- you can later exchange for additional armies.
- In general, you should stop attacking before your
- front line becomes too weak to repel attacks.
-
-
- When I conquer a country, how many armies should I move into it?
-
- Usually all but 1, but it depends on the strengths of
- your opponent's adjacent countries. Try to keep as many
- of your armies towards the front lines as possible,
- where they can be used for battle.
-
-
-
- ============== END OF GLOBAL WAR 2 INSTRUCTIONS ===============
-